Fix to torch affinity buffs so they show up on the HEROES side of the torch tooltip.Cleaned up z-fighting issues that were found/reported.Fixed some road collision with tiles in The Sprawl and The Foetor.Current HP now scales up or down when max HP is modified.Fix to dot damage based damage calculation to account for dot damage buffs.Fixed an issue where characters with Breacher would forget where they are supposed to be if you quit the game during combat start.Controlled Burn and Controlled Burn+ now have an initial Burn application, dramatically accelerating the DOT process this can be dodged or miss but the Controlled Burn token will still be applied as it was before.Controller Burn and Controlled Burn+ no longer ignore Dodge or Blind.Controlled Burn and Controlled Burn+ launch ranks changed to 1 2 3 from 1 2.Cauterize and Cauterize+ launch ranks changed to 2 3 4 from 1 2 3.Smokescreen and Smokescreen+ can now be used in all ranks.Ransack and Ransack+ can now be used in all ranks.Cursing Skills now have a +10% Debuff Chance.Cursing Skills bonuses now apply to Malediction.Vulnerable chance raised to 33% from 25%.Vulnerable token is no longer resistable.Ritualist Path no longer increases Sacrificial Stab damage.Binding Shadows and Binding Shadows+ launch ranks changed to 1 2 3 from 2 3 4.Riposte DMG bonus reduced to 50% from 100%.Crush DMG bonus reduced to 50% from 100%.Bulwark renamed to Vanguard with new flavor text.Highway Robbery and Highway Robbery+ are now considered Melee skills.Take Aim and Take Aim+ now have a 1 round cooldown. ![]() Field Hospitals no longer sell trinkets.Region trinkets now only appear in their respective regions - including trinkets sold by The Hoarder and found in Academics Cache.Profile unlocks for trinkets have been updated.Massive trinket changes! See full list below.Adding another path into the mix confers additional texture and possibilities to your party construction. Furthermore, we intend the feature to present a bit of the thrill of the jackpot when you roll up to the Crossroads and find your favorite hero predisposed to a path of your liking. Our goal with hero paths remains the same as before, which is to encourage dynamic party assembly and also to lead you to explore alternative roles for even your most trusted of roster members. ![]() While that feedback is still distilling in our alchemical apparatus, we found the time to slip a bit of bonus content into this update: a third path for each hero! We’ve thoroughly enjoyed the recent community discussions around them. Hero paths have been well-received ever since their addition in January’s Beasts and Burdens update. The entire trinket catalog has been examined, with the vast majority undergoing revision. Crucially, we want the rarer and most powerful trinkets to be run-altering, as this is the best type of reward to be earned from a hard battle! Last and certainly not least, we’ve put a lot of effort into also making sure that trinkets are fun, and thematically rich. Our goal is to make sure that trinket looting and selection is exciting, dynamic, and non-trivial. ![]() That is, some trinkets confer generous bonuses, but not without a cost. We’ve also brought back some of the trade-off concept of Darkest Dungeon 1 trinkets. With this eagerly-awaited update, we are steering trinket design to allow players to get more creative and push hero boundaries further via strategy-altering effects. With the Shroud finally hatched and grown, we were at last able to turn a watchful eye to that class of item that often makes or breaks an expedition: trinkets!Įarly Access has already been extraordinarily useful as we’ve been able to get to know the game better through observing all of you play it! In that reflection time, we’ve noted that the launch catalog of trinkets still left some meat on the bone in regards to exploring all of the wild things that we could potentially do with them. Make the most of their visit, for they will linger long after you are remanded to dust.” “Are such treasures ever truly yours? You are their caretaker, at best. Here are the patch notes: M3 - Trinkets and Baubles It also fixes some assorted issues and adds a new Hero Path for each of the game's 9 classes. Trinkets and Baubles, the latest early access update for Red Hook Studios' side-scrolling RPG Darkest Dungeon II, overhauls the game's trinket system in order to make the game's trinkets more impactful.
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